Lets start with the best part... the high fidelity prototype!
Above is the high fidelity prototype of my UI design, complete with micro animations, audio feedback, and many interactive components across almost 30+ navigateble screens. I took this prototype further than just having static screens and I am very proud of it. After having experienced this prototype your probably curious about my design process from start to finish, I've got you covered! Scroll down to see more and read my ux case study booklet.

User Interface concept created for fictional console and pc video gaming.

Discipline: UI/UX Course: Advanced UI Design (Art 499G/ 2022) Duration: 6 Months
Role: user interface designer, user experience designer, interaction designer
Deliverables: UX case study booklet, 30+ UI screens, and high fidelity prototype
One of my most ambitious user interface designs that I've created, this design concept is for a gaming console that I call "Odyssey". This interface is a work in progress and first attempt at creating an interactive interface for the gaming world. The interface features quick and easy to navigate screens for gamers to access features such as their game library, online store, settings, friends and groups, communication, music, etc, all while keeping things visually entertaining and fun. To experience the high fidelity prototype of this design, scroll down below. A case study document containing more information is also linked below, showing more screens and talking more about the design process.


Want to learn more about my design process? Just read my UX case study booklet below!
If you scrolled this far your probably interested in learning more about my design process for this UI, don't worry I've got you covered! Above is an embedded indesign booklet that I designed that includes over 20 pages explaining my design process from start to finish. Click on it and have a look for yourself!